/****************************************************************************
 ****************************************************************************
 ***
 ***   This header was generated from a ReactOS header to make
 ***   information necessary for userspace to call into the Windows
 ***   kernel available to Dr. Memory.  It contains only constants,
 ***   structures, and macros generated from the original header, and
 ***   thus, contains no copyrightable information.
 ***
 ****************************************************************************
 ****************************************************************************/

/* from reactos/include/dxsdk/
d3dcaps.h */

#ifndef _D3DCAPS_H
#define _D3DCAPS_H

#include "ddraw.h"

#ifndef DIRECT3D_VERSION
#    define DIRECT3D_VERSION 0x0700
#endif

#if defined(_X86_) || defined(_IA64_)
#    pragma pack(4)
#endif

#define D3DTRANSFORMCAPS_CLIP 0x00000001
#define D3DLIGHTINGMODEL_RGB 0x00000001
#define D3DLIGHTINGMODEL_MONO 0x00000002
#define D3DLIGHTCAPS_POINT 0x00000001
#define D3DLIGHTCAPS_SPOT 0x00000002
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
#define D3DPMISCCAPS_MASKPLANES 0x00000001
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define D3DPMISCCAPS_CONFORMANT 0x00000008
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ROP2 0x00000002
#define D3DPRASTERCAPS_XOR 0x00000004
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_STIPPLE 0x00000200
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define D3DPSHADECAPS_FOGFLAT 0x00040000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPSHADECAPS_FOGPHONG 0x00100000
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define D3DPTEXTURECAPS_BORDER 0x00000010
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define D3DPTFILTERCAPS_NEAREST 0x00000001
#define D3DPTFILTERCAPS_LINEAR 0x00000002
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define D3DPTBLENDCAPS_DECAL 0x00000001
#define D3DPTBLENDCAPS_MODULATE 0x00000002
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
#define D3DPTBLENDCAPS_DECALMASK 0x00000010
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
#define D3DPTBLENDCAPS_COPY 0x00000040
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
#define D3DDD_COLORMODEL 0x00000001
#define D3DDD_DEVCAPS 0x00000002
#define D3DDD_TRANSFORMCAPS 0x00000004
#define D3DDD_LIGHTINGCAPS 0x00000008
#define D3DDD_BCLIPPING 0x00000010
#define D3DDD_LINECAPS 0x00000020
#define D3DDD_TRICAPS 0x00000040
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
#define D3DDD_MAXBUFFERSIZE 0x00000200
#define D3DDD_MAXVERTEXCOUNT 0x00000400
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define D3DDEVCAPS_SORTEXACT 0x00000008
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DFDS_COLORMODEL 0x00000001
#define D3DFDS_GUID 0x00000002
#define D3DFDS_HARDWARE 0x00000004
#define D3DFDS_TRIANGLES 0x00000008
#define D3DFDS_LINES 0x00000010
#define D3DFDS_MISCCAPS 0x00000020
#define D3DFDS_RASTERCAPS 0x00000040
#define D3DFDS_ZCMPCAPS 0x00000080
#define D3DFDS_ALPHACMPCAPS 0x00000100
#define D3DFDS_SRCBLENDCAPS 0x00000200
#define D3DFDS_DSTBLENDCAPS 0x00000400
#define D3DFDS_SHADECAPS 0x00000800
#define D3DFDS_TEXTURECAPS 0x00001000
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
#define D3DDEB_BUFSIZE 0x00000001
#define D3DDEB_CAPS 0x00000002
#define D3DDEB_LPDATA 0x00000004
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY | D3DDEBCAPS_VIDEOMEMORY)

#if (DIRECT3D_VERSION < 0x700)
#    define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
#endif
#if (DIRECT3D_VERSION < 0x500)
#    define D3DLIGHTCAPS_GLSPOT 0x00000010
#endif

#if (DIRECT3D_VERSION >= 0x0500)
#    define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#    define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#    define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#    define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#    define D3DPRASTERCAPS_ZBIAS 0x00004000
#    define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#    define D3DPRASTERCAPS_FOGRANGE 0x00010000
#    define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#    define D3DPTBLENDCAPS_ADD 0x00000080
#    define D3DPTADDRESSCAPS_BORDER 0x00000008
#    define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#    define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#    define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#    define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#endif

#if (DIRECT3D_VERSION >= 0x0600)
#    define D3DPRASTERCAPS_WBUFFER 0x00040000
#    define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
#    define D3DPRASTERCAPS_WFOG 0x00100000
#    define D3DPRASTERCAPS_ZFOG 0x00200000
#    define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#    define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#    define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#    define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#    define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#    define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#    define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#    define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#    define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#    define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#    define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#    define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
#    define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
#    define D3DSTENCILCAPS_KEEP 0x00000001
#    define D3DSTENCILCAPS_ZERO 0x00000002
#    define D3DSTENCILCAPS_REPLACE 0x00000004
#    define D3DSTENCILCAPS_INCRSAT 0x00000008
#    define D3DSTENCILCAPS_DECRSAT 0x00000010
#    define D3DSTENCILCAPS_INVERT 0x00000020
#    define D3DSTENCILCAPS_INCR 0x00000040
#    define D3DSTENCILCAPS_DECR 0x00000080
#    define D3DSTENCILCAPS_TWOSIDED 0x00000100
#    define D3DTEXOPCAPS_DISABLE 0x00000001
#    define D3DTEXOPCAPS_SELECTARG1 0x00000002
#    define D3DTEXOPCAPS_SELECTARG2 0x00000004
#    define D3DTEXOPCAPS_MODULATE 0x00000008
#    define D3DTEXOPCAPS_MODULATE2X 0x00000010
#    define D3DTEXOPCAPS_MODULATE4X 0x00000020
#    define D3DTEXOPCAPS_ADD 0x00000040
#    define D3DTEXOPCAPS_ADDSIGNED 0x00000080
#    define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#    define D3DTEXOPCAPS_SUBTRACT 0x00000200
#    define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
#    define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#    define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#    define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#    define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#    define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#    define D3DTEXOPCAPS_PREMODULATE 0x00010000
#    define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#    define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#    define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#    define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#    define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
#    define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#    define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#    define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
#    define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#    define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#    define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#    define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#endif

#if (DIRECT3D_VERSION >= 0x0700)
#    define D3DPTEXTURECAPS_PROJECTED 0x00000400
#    define D3DPTEXTURECAPS_CUBEMAP 0x00000800
#    define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
#    define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#    define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#    define D3DDEVCAPS_HWRASTERIZATION 0x00080000
#    define D3DVTXPCAPS_TEXGEN 0x00000001
#    define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#    define D3DVTXPCAPS_VERTEXFOG 0x00000004
#    define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#    define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#    define D3DVTXPCAPS_LOCALVIEWER 0x00000020
#endif

typedef struct _D3DTRANSFORMCAPS {
    DWORD dwSize;
    DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;

typedef struct _D3DLIGHTINGCAPS {
    DWORD dwSize;
    DWORD dwCaps;
    DWORD dwLightingModel;
    DWORD dwNumLights;
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;

typedef struct _D3DPrimCaps {
    DWORD dwSize;
    DWORD dwMiscCaps;
    DWORD dwRasterCaps;
    DWORD dwZCmpCaps;
    DWORD dwSrcBlendCaps;
    DWORD dwDestBlendCaps;
    DWORD dwAlphaCmpCaps;
    DWORD dwShadeCaps;
    DWORD dwTextureCaps;
    DWORD dwTextureFilterCaps;
    DWORD dwTextureBlendCaps;
    DWORD dwTextureAddressCaps;
    DWORD dwStippleWidth;
    DWORD dwStippleHeight;
} D3DPRIMCAPS, *LPD3DPRIMCAPS;

typedef struct _D3DDeviceDesc {
    DWORD dwSize;
    DWORD dwFlags;
    D3DCOLORMODEL dcmColorModel;
    DWORD dwDevCaps;
    D3DTRANSFORMCAPS dtcTransformCaps;
    BOOL bClipping;
    D3DLIGHTINGCAPS dlcLightingCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD dwDeviceRenderBitDepth;
    DWORD dwDeviceZBufferBitDepth;
    DWORD dwMaxBufferSize;
    DWORD dwMaxVertexCount;
#if (DIRECT3D_VERSION >= 0x0500)
    DWORD dwMinTextureWidth, dwMinTextureHeight;
    DWORD dwMaxTextureWidth, dwMaxTextureHeight;
    DWORD dwMinStippleWidth, dwMaxStippleWidth;
    DWORD dwMinStippleHeight, dwMaxStippleHeight;
#endif

#if (DIRECT3D_VERSION >= 0x0600)
    DWORD dwMaxTextureRepeat;
    DWORD dwMaxTextureAspectRatio;
    DWORD dwMaxAnisotropy;
    D3DVALUE dvGuardBandLeft;
    D3DVALUE dvGuardBandTop;
    D3DVALUE dvGuardBandRight;
    D3DVALUE dvGuardBandBottom;
    D3DVALUE dvExtentsAdjust;
    DWORD dwStencilCaps;
    DWORD dwFVFCaps;
    DWORD dwTextureOpCaps;
    WORD wMaxTextureBlendStages;
    WORD wMaxSimultaneousTextures;
#endif
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

#if (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDeviceDesc7 {
    DWORD dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD dwDeviceRenderBitDepth;
    DWORD dwDeviceZBufferBitDepth;
    DWORD dwMinTextureWidth;
    DWORD dwMinTextureHeight;
    DWORD dwMaxTextureWidth;
    DWORD dwMaxTextureHeight;
    DWORD dwMaxTextureRepeat;
    DWORD dwMaxTextureAspectRatio;
    DWORD dwMaxAnisotropy;
    D3DVALUE dvGuardBandLeft;
    D3DVALUE dvGuardBandTop;
    D3DVALUE dvGuardBandRight;
    D3DVALUE dvGuardBandBottom;
    D3DVALUE dvExtentsAdjust;
    DWORD dwStencilCaps;
    DWORD dwFVFCaps;
    DWORD dwTextureOpCaps;
    WORD wMaxTextureBlendStages;
    WORD wMaxSimultaneousTextures;
    DWORD dwMaxActiveLights;
    D3DVALUE dvMaxVertexW;
    GUID deviceGUID;
    WORD wMaxUserClipPlanes;
    WORD wMaxVertexBlendMatrices;
    DWORD dwVertexProcessingCaps;
    DWORD dwReserved1;
    DWORD dwReserved2;
    DWORD dwReserved3;
    DWORD dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#endif

typedef struct _D3DFINDDEVICESEARCH {
    DWORD dwSize;
    DWORD dwFlags;
    BOOL bHardware;
    D3DCOLORMODEL dcmColorModel;
    GUID guid;
    DWORD dwCaps;
    D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT {
    DWORD dwSize;
    GUID guid;
    D3DDEVICEDESC ddHwDesc;
    D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;

typedef struct _D3DExecuteBufferDesc {
    DWORD dwSize;
    DWORD dwFlags;
    DWORD dwCaps;
    DWORD dwBufferSize;
    LPVOID lpData;
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

#if (DIRECT3D_VERSION == 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
    BOOL bThrashing;
    DWORD dwApproxBytesDownloaded;
    DWORD dwNumEvicts;
    DWORD dwNumVidCreates;
    DWORD dwNumTexturesUsed;
    DWORD dwNumUsedTexInVid;
    DWORD dwWorkingSet;
    DWORD dwWorkingSetBytes;
    DWORD dwTotalManaged;
    DWORD dwTotalBytes;
    DWORD dwLastPri;
} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;

typedef struct _D3DDEVINFO_TEXTURING {
    DWORD dwNumLoads;
    DWORD dwApproxBytesLoaded;
    DWORD dwNumPreLoads;
    DWORD dwNumSet;
    DWORD dwNumCreates;
    DWORD dwNumDestroys;
    DWORD dwNumSetPriorities;
    DWORD dwNumSetLODs;
    DWORD dwNumLocks;
    DWORD dwNumGetDCs;
} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
#endif

typedef HRESULT(CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *lpGuid,
                                                    LPSTR lpDeviceDescription,
                                                    LPSTR lpDeviceName, LPD3DDEVICEDESC,
                                                    LPD3DDEVICEDESC, LPVOID);

#if (DIRECT3D_VERSION >= 0x0700)
typedef HRESULT(CALLBACK *LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription,
                                                     LPSTR lpDeviceName, LPD3DDEVICEDESC7,
                                                     LPVOID);
#endif

#pragma pack()

#endif
